

While this is one of those games where you are staving off disaster for as long as possible, it doesn’t have the stress of, say, something like the similarly touch-screened ‘land-em-up’, Flight Control. It’s a soundscape that surrounds completely.

The soundscape is a gentle accompaniment of tones that chime as trains pass along and across the lines you draw. I’m always short one of these items and reaching the next milestone, which grants you a choice of one item, becomes a challenge of keeping an increasing number of plates spinning with the same number of sticks.Įven up to the point of collapse, Mini Metro is zen. You are always short of resources, be it more lines, trains, tunnels, carriages or the powerful interchange. Much like the London Underground, Mini Metro is, in a sense, a survival horror game. It’s a game of adapting, expanding and commuting. Stations appear, often of a shape that forces a reconsideration of the design of the network. If a station becomes overcrowded the game fails. The objective is to design a working metro network by drawing lines between the geometric stations in order for the passengers (not shown in the gifs) to make their little geometric commutes. The gifs in this article show a timelapse of some of my games of Mini Metro. Mini Metro is simple and elegant and very, very good. If not any less painful on the human body. Don’t breathe in, don’t make eye contact, don’t emote.Įlegant isn’t it? I mention this only to say that I’ve thought often about how I enjoyed the little design journey I went on each time I got the tube back when I lived in London.Look at the map above the door for when to exit.Choose which of the two directions you are travelling on the line.Identify the colour of the line you are travelling.
